SourceEngineAnimationEvent
#

https://developer.valvesoftware.com/wiki/Animation_Events#Server_events
AE_EMPTY = 0
AE_NPC_LEFTFOOT = 1
AE_NPC_RIGHTFOOT = 2
AE_NPC_BODYDROP_LIGHT = 3
AE_NPC_BODYDROP_HEAVY = 4
AE_NPC_SWISHSOUND = 5
AE_NPC_180TURN = 6
AE_NPC_ITEM_PICKUP = 7
AE_NPC_WEAPON_DROP = 8
AE_NPC_WEAPON_SET_SEQUENCE_NAME = 9
AE_NPC_WEAPON_SET_SEQUENCE_NUMBER = 10
AE_NPC_WEAPON_SET_ACTIVITY = 11
AE_NPC_HOLSTER = 12
AE_NPC_DRAW = 13
AE_NPC_WEAPON_FIRE = 14
AE_CL_PLAYSOUND = 15
AE_CL_PLAYSOUND_ATTACHMENT = 16
AE_SV_PLAYSOUND = 17
AE_CL_STOPSOUND = 18
AE_START_SCRIPTED_EFFECT = 19
AE_STOP_SCRIPTED_EFFECT = 20
AE_CLIENT_EFFECT_ATTACH = 21
AE_MUZZLEFLASH = 22
AE_NPC_MUZZLEFLASH = 23
AE_THUMPER_THUMP = 24
AE_AMMOCRATE_PICKUP_AMMO = 25
AE_NPC_RAGDOLL = 26
AE_NPC_ADDGESTURE = 27
AE_NPC_RESTARTGESTURE = 28
AE_NPC_ATTACK_BROADCAST = 29
AE_NPC_HURT_INTERACTION_PARTNER = 30
AE_NPC_SET_INTERACTION_CANTDIE = 31
AE_SV_DUSTTRAIL = 32
AE_CL_CREATE_PARTICLE_EFFECT = 33
AE_CL_STOP_PARTICLE_EFFECT = 34
AE_CL_ADD_PARTICLE_EFFECT_CP = 35
AE_CL_CREATE_PARTICLE_BRASS = 36
AE_RAGDOLL = 37
AE_CL_ENABLE_BODYGROUP = 38
AE_CL_DISABLE_BODYGROUP = 39
AE_CL_BODYGROUP_SET_VALUE = 40
AE_SV_BODYGROUP_SET_VALUE = 41
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 42
AE_WPN_PRIMARYATTACK = 43
AE_WPN_INCREMENTAMMO = 44
AE_WPN_HIDE = 45
AE_WPN_UNHIDE = 46
AE_WPN_PLAYWPNSOUND = 47
AE_MARINE_FOOTSTEP = 49
AE_MARINE_RELOAD_SOUND_A = 50
AE_MARINE_RELOAD_SOUND_B = 51
AE_MARINE_RELOAD_SOUND_C = 52
AE_REMOVE_CLIENT_AIM = 53
AE_FOOTSTEP_LEFT = 54
AE_FOOTSTEP_RIGHT = 55
AE_ATTACK_START = 56
AE_ATTACK_HIT = 57
AE_ATTACK_END = 58
AE_OPTIONAL_END = 59
AE_HIDE_WEAPON = 60
AE_SHOW_WEAPON = 61
AE_PICKUP_CLIPIN = 62
AE_PICKUP_CHARGING = 63
AE_PICKUP_FASSIST = 64
AE_RELOAD_CLIPOUT = 65
AE_RELOAD_CLIPIN = 66
AE_RELOAD_EMPTY_CLIPOUT = 67
AE_RELOAD_EMPTY_CLIPIN = 68
AE_RELOAD_EMPTY_CLIPIN2 = 69
AE_RELOAD_SHELL_INSERT = 70
AE_RELOAD_PUMPEND = 71
AE_LOCK_STATE_CHANGED = 72
AE_TUG_INCAP = 73
AE_CHARGER_POUND_IMPACT = 74
AE_CHARGER_POUND_VOCALIZE = 75
AE_CHARGER_POUND_SOUND = 76
AE_DEFIBRILLATOR_SHOCK = 77
AE_HIT_HEAD_FRONT = 78
AE_HIT_HEAD_BACK = 79
AE_HIT_STOMACH = 80
AE_HIT_CHEST = 81
AE_HIT_BACK_UPPER = 82
AE_HIT_BACK_LOWER = 83
AE_HIT_SHOULDER_RIGHT_FRONT = 84
AE_HIT_SHOULDER_RIGHT_BACK = 85
AE_HIT_SHOULDER_LEFT_FRONT = 86
AE_HIT_SHOULDER_LEFT_BACK = 87
AE_HIT_LEG_RIGHT_FRONT = 88
AE_HIT_LEG_RIGHT_BACK = 89
AE_HIT_LEG_LEFT_FRONT = 90
AE_HIT_LEG_LEFT_BACK = 91
AE_HIT_ARM_RIGHT_SEVERED = 92
AE_HIT_ARM_LEFT_SEVERED = 93
AE_HIT_LEG_RIGHT_SEVERED = 94
AE_HIT_LEG_LEFT_SEVERED = 95
AE_HIT_FRONT = 96
AE_HIT_BACK = 97
AE_HIT_LEFT = 98
AE_HIT_RIGHT = 99
AE_FIRE_INPUT = 100
AE_SV_FOOTSTEP_LEFT = 101
AE_SV_FOOTSTEP_RIGHT = 102
AE_CL_FOOTSTEP_LEFT = 103
AE_CL_FOOTSTEP_RIGHT = 104
AE_CL_MFOOTSTEP_LEFT = 105
AE_CL_MFOOTSTEP_RIGHT = 106
AE_CL_MFOOTSTEP_LEFT_LOUD = 107
AE_CL_MFOOTSTEP_RIGHT_LOUD = 108
AE_WEAPON_MELEE_HIT = 109
AE_WEAPON_SMG1 = 110
AE_WEAPON_MELEE_SWISH = 111
AE_WEAPON_SHOTGUN_FIRE = 112
AE_WEAPON_THROW = 113
AE_WEAPON_AR1 = 114
AE_WEAPON_AR2 = 115
AE_WEAPON_HMG1 = 116
AE_WEAPON_SMG2 = 117
AE_WEAPON_MISSILE_FIRE = 118
AE_WEAPON_SNIPER_RIFLE_FIRE = 119
AE_WEAPON_AR2_GRENADE = 120
AE_WEAPON_THROW2 = 121
AE_WEAPON_PISTOL_FIRE = 122
AE_WEAPON_RELOAD = 123
AE_WEAPON_THROW3 = 124
AE_WEAPON_RELOAD_SOUND = 125
AE_WEAPON_RELOAD_FILL_CLIP = 126
AE_WEAPON_SMG1_BURST1 = 127
AE_WEAPON_SMG1_BURSTN = 128
AE_WEAPON_AR2_ALTFIRE = 129
AE_WEAPON_SEQUENCE_FINISHED = 130
AE_CL_SPEECH = 131
AE_MELEE_START_COLLISION_DAMAGE = 132
AE_MELEE_STOP_COLLISION_DAMAGE = 133
AE_MELEE_FORCE_START_WEAPON_TRAIL = 134
AE_MELEE_FORCE_STOP_WEAPON_TRAIL = 135
AE_ACTION_ENTERING_IDLE = 136
AE_ACTION_OVERLAP_MOVE = 137
AE_ACTION_ALLOW_MOVE_INTERRUPT = 138
AE_ACTION_AVOID_DAMAGE = 139
AE_ACTION_STOP_AVOIDING_DAMAGE = 140
AE_ACTION_SET_TURN_RATE_SCALE = 141
AE_ACTION_ALLOW_COMBO = 142
AE_ACTION_PREVENT_COMBO = 143
AE_ACTION_ALLOW_DODGE = 144
AE_ACTION_PREVENT_DODGE = 145
AE_ABILITY_START_EVENT = 146
AE_ABILITY_END_EVENT = 147
AE_ABILITY_TICK = 148
AE_ACTION_START_TURN = 149
AE_ACTION_END_TURN = 150
AE_ACTION_USE = 151
AE_SHEATHE_WEAPONS = 152
AE_DRAW_WEAPONS = 153
AE_PICK_UP_ITEM = 154
AE_DROP_ITEM = 155
AE_TOSS_ITEM = 156
AE_EF_NODRAW = 157
AE_EF_DRAW = 158
AE_WEAPON_SLAM_GROUND = 159
AE_MANTLE_LEAP = 160
AE_MANTLE_GRAB = 161
AE_DROP_PRIMARY_WEAPON = 162
AE_CL_PLAYSOUND_POSITION = 163
AE_KEYFIELD_SOUND = 164
AE_ACTION_DROP_ITEM = 165
AE_SOUND_EMITTED = 166
AE_SCRIPT_EVENT_NOINTERRUPT = 167
AE_SCRIPT_EVENT_CANINTERRUPT = 168
AE_SCRIPT_EVENT_FIREEVENT = 169
AE_SCRIPT_EVENT_DEAD = 170
AE_SCRIPT_EVENT_NOT_DEAD = 171
AE_SCRIPT_EVENT_FIRE_INPUT = 172
AE_SCRIPT_EVENT_CUSTOMINTERRUPT_START = 173
AE_SCRIPT_EVENT_CUSTOMINTERRUPT_END = 174
AE_NPC_BECOME_TEMPORARY_RAGDOLL = 175
AE_CL_PLAYSOUND_LOOPING = 176
AE_IK_SET_LOCK_ROTATION_ALPHA = 177
AE_IK_ALLOW_PLANE_TILT_NORMAL_UPDATES = 178
AE_IK_SET_MASTER_BLEND_AMOUNT = 179
AE_IK_SET_CHAIN_BLEND_AMOUNT = 180
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 181
AE_CL_CREATE_ANIM_SCOPE_PROP = 182
AE_CL_CLOTH_ATTR = 183
AE_FOOTSTEP = 184
AE_NPC_GIB = 185
AE_HAPTIC_PULSE = 186
AE_NPC_START_POWERED_RAGDOLL = 187
AE_NPC_END_POWERED_RAGDOLL = 188
AE_CL_CLOTH_GROUND_OFFSET = 189
AE_CL_CLOTH_STIFFEN = 190
AE_CL_DOTA_PLAY_STATUS_EFFECT = 192
AE_CL_DOTA_STOP_STATUS_EFFECT = 193
AE_CL_DOTA_NPC_CREATE_PARTICLE_EFFECT = 194
AE_CL_DOTA_RUBICK_ARCANA_CREATE_PARTICLE_EFFECT = 195
AE_DOTA_SUPPRESS_CONSTANT_LAYER = 196
AE_DOTA_PLAY_SOUND_ATTACK_SPECIAL = 197