modifierstate
#
MODIFIER_STATE_ROOTED = 0
MODIFIER_STATE_DISARMED = 1
MODIFIER_STATE_ATTACK_IMMUNE = 2
MODIFIER_STATE_SILENCED = 3
MODIFIER_STATE_MUTED = 4
MODIFIER_STATE_STUNNED = 5
MODIFIER_STATE_HEXED = 6
MODIFIER_STATE_INVISIBLE = 7
MODIFIER_STATE_INVULNERABLE = 8
MODIFIER_STATE_MAGIC_IMMUNE = 9
MODIFIER_STATE_PROVIDES_VISION = 10
MODIFIER_STATE_NIGHTMARED = 11
MODIFIER_STATE_BLOCK_DISABLED = 12
MODIFIER_STATE_EVADE_DISABLED = 13
MODIFIER_STATE_UNSELECTABLE = 14
MODIFIER_STATE_CANNOT_TARGET_ENEMIES = 15
MODIFIER_STATE_CANNOT_MISS = 16
MODIFIER_STATE_SPECIALLY_DENIABLE = 17
MODIFIER_STATE_FROZEN = 18
MODIFIER_STATE_COMMAND_RESTRICTED = 19
MODIFIER_STATE_NOT_ON_MINIMAP = 20
MODIFIER_STATE_LOW_ATTACK_PRIORITY = 21
MODIFIER_STATE_NO_HEALTH_BAR = 22
MODIFIER_STATE_FLYING = 23
MODIFIER_STATE_NO_UNIT_COLLISION = 24
MODIFIER_STATE_NO_TEAM_MOVE_TO = 25
MODIFIER_STATE_NO_TEAM_SELECT = 26
MODIFIER_STATE_PASSIVES_DISABLED = 27
MODIFIER_STATE_DOMINATED = 28
MODIFIER_STATE_BLIND = 29
MODIFIER_STATE_OUT_OF_GAME = 30
MODIFIER_STATE_FAKE_ALLY = 31
MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY = 32
MODIFIER_STATE_TRUESIGHT_IMMUNE = 33
MODIFIER_STATE_UNTARGETABLE = 34
MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS = 35
MODIFIER_STATE_ALLOW_PATHING_TROUGH_TREES = 36
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES = 37
MODIFIER_STATE_UNSLOWABLE = 38
MODIFIER_STATE_TETHERED = 39
MODIFIER_STATE_IGNORING_STOP_ORDERS = 40
MODIFIER_STATE_LAST = 41