GameActivity_t
#
ACT_RESET = 0
ACT_IDLE = 1
ACT_TRANSITION = 2
ACT_COVER = 3
ACT_COVER_MED = 4
ACT_COVER_LOW = 5
ACT_WALK = 6
ACT_WALK_AIM = 7
ACT_WALK_CROUCH = 8
ACT_WALK_CROUCH_AIM = 9
ACT_RUN = 10
ACT_RUN_AIM = 11
ACT_RUN_CROUCH = 12
ACT_RUN_CROUCH_AIM = 13
ACT_RUN_PROTECTED = 14
ACT_SCRIPT_CUSTOM_MOVE = 15
ACT_RANGE_ATTACK1 = 16
ACT_RANGE_ATTACK2 = 17
ACT_RANGE_ATTACK1_LOW = 18
ACT_RANGE_ATTACK2_LOW = 19
ACT_DIESIMPLE = 20
ACT_DIEBACKWARD = 21
ACT_DIEFORWARD = 22
ACT_DIEVIOLENT = 23
ACT_DIERAGDOLL = 24
ACT_FLY = 25
ACT_HOVER = 26
ACT_GLIDE = 27
ACT_SWIM = 28
ACT_JUMP = 29
ACT_HOP = 30
ACT_LEAP = 31
ACT_LAND = 32
ACT_CLIMB_UP = 33
ACT_CLIMB_DOWN = 34
ACT_CLIMB_DISMOUNT = 35
ACT_SHIPLADDER_UP = 36
ACT_SHIPLADDER_DOWN = 37
ACT_STRAFE_LEFT = 38
ACT_STRAFE_RIGHT = 39
ACT_ROLL_LEFT = 40
ACT_ROLL_RIGHT = 41
ACT_TURN_LEFT = 42
ACT_TURN_RIGHT = 43
ACT_CROUCH = 44
ACT_CROUCHIDLE = 45
ACT_STAND = 46
ACT_USE = 47
ACT_ALIEN_BURROW_IDLE = 48
ACT_ALIEN_BURROW_OUT = 49
ACT_SIGNAL1 = 50
ACT_SIGNAL2 = 51
ACT_SIGNAL3 = 52
ACT_SIGNAL_ADVANCE = 53
ACT_SIGNAL_FORWARD = 54
ACT_SIGNAL_GROUP = 55
ACT_SIGNAL_HALT = 56
ACT_SIGNAL_LEFT = 57
ACT_SIGNAL_RIGHT = 58
ACT_SIGNAL_TAKECOVER = 59
ACT_LOOKBACK_RIGHT = 60
ACT_LOOKBACK_LEFT = 61
ACT_COWER = 62
ACT_SMALL_FLINCH = 63
ACT_BIG_FLINCH = 64
ACT_MELEE_ATTACK1 = 65
ACT_MELEE_ATTACK2 = 66
ACT_RELOAD = 67
ACT_RELOAD_START = 68
ACT_RELOAD_FINISH = 69
ACT_RELOAD_LOW = 70
ACT_ARM = 71
ACT_DISARM = 72
ACT_DROP_WEAPON = 73
ACT_DROP_WEAPON_SHOTGUN = 74
ACT_PICKUP_GROUND = 75
ACT_PICKUP_RACK = 76
ACT_IDLE_ANGRY = 77
ACT_IDLE_RELAXED = 78
ACT_IDLE_STIMULATED = 79
ACT_IDLE_AGITATED = 80
ACT_IDLE_STEALTH = 81
ACT_IDLE_HURT = 82
ACT_WALK_RELAXED = 83
ACT_WALK_STIMULATED = 84
ACT_WALK_AGITATED = 85
ACT_WALK_STEALTH = 86
ACT_RUN_RELAXED = 87
ACT_RUN_STIMULATED = 88
ACT_RUN_AGITATED = 89
ACT_RUN_STEALTH = 90
ACT_IDLE_AIM_RELAXED = 91
ACT_IDLE_AIM_STIMULATED = 92
ACT_IDLE_AIM_AGITATED = 93
ACT_IDLE_AIM_STEALTH = 94
ACT_WALK_AIM_RELAXED = 95
ACT_WALK_AIM_STIMULATED = 96
ACT_WALK_AIM_AGITATED = 97
ACT_WALK_AIM_STEALTH = 98
ACT_RUN_AIM_RELAXED = 99
ACT_RUN_AIM_STIMULATED = 100
ACT_RUN_AIM_AGITATED = 101
ACT_RUN_AIM_STEALTH = 102
ACT_CROUCHIDLE_STIMULATED = 103
ACT_CROUCHIDLE_AIM_STIMULATED = 104
ACT_CROUCHIDLE_AGITATED = 105
ACT_WALK_HURT = 106
ACT_RUN_HURT = 107
ACT_SPECIAL_ATTACK1 = 108
ACT_SPECIAL_ATTACK2 = 109
ACT_COMBAT_IDLE = 110
ACT_WALK_SCARED = 111
ACT_RUN_SCARED = 112
ACT_VICTORY_DANCE = 113
ACT_DIE_HEADSHOT = 114
ACT_DIE_CHESTSHOT = 115
ACT_DIE_GUTSHOT = 116
ACT_DIE_BACKSHOT = 117
ACT_FLINCH_HEAD = 118
ACT_FLINCH_CHEST = 119
ACT_FLINCH_STOMACH = 120
ACT_FLINCH_LEFTARM = 121
ACT_FLINCH_RIGHTARM = 122
ACT_FLINCH_LEFTLEG = 123
ACT_FLINCH_RIGHTLEG = 124
ACT_FLINCH_PHYSICS = 125
ACT_FLINCH_HEAD_BACK = 126
ACT_FLINCH_CHEST_BACK = 127
ACT_FLINCH_STOMACH_BACK = 128
ACT_FLINCH_CROUCH_FRONT = 129
ACT_FLINCH_CROUCH_BACK = 130
ACT_FLINCH_CROUCH_LEFT = 131
ACT_FLINCH_CROUCH_RIGHT = 132
ACT_IDLE_ON_FIRE = 133
ACT_WALK_ON_FIRE = 134
ACT_RUN_ON_FIRE = 135
ACT_RAPPEL_LOOP = 136
ACT_180_LEFT = 137
ACT_180_RIGHT = 138
ACT_90_LEFT = 139
ACT_90_RIGHT = 140
ACT_STEP_LEFT = 141
ACT_STEP_RIGHT = 142
ACT_STEP_BACK = 143
ACT_STEP_FORE = 144
ACT_GESTURE_RANGE_ATTACK1 = 145
ACT_GESTURE_RANGE_ATTACK2 = 146
ACT_GESTURE_MELEE_ATTACK1 = 147
ACT_GESTURE_MELEE_ATTACK2 = 148
ACT_GESTURE_RANGE_ATTACK1_LOW = 149
ACT_GESTURE_RANGE_ATTACK2_LOW = 150
ACT_MELEE_ATTACK_SWING_GESTURE = 151
ACT_GESTURE_SMALL_FLINCH = 152
ACT_GESTURE_BIG_FLINCH = 153
ACT_GESTURE_FLINCH_BLAST = 154
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 155
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 156
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 157
ACT_GESTURE_FLINCH_HEAD = 158
ACT_GESTURE_FLINCH_CHEST = 159
ACT_GESTURE_FLINCH_STOMACH = 160
ACT_GESTURE_FLINCH_LEFTARM = 161
ACT_GESTURE_FLINCH_RIGHTARM = 162
ACT_GESTURE_FLINCH_LEFTLEG = 163
ACT_GESTURE_FLINCH_RIGHTLEG = 164
ACT_GESTURE_TURN_LEFT = 165
ACT_GESTURE_TURN_RIGHT = 166
ACT_GESTURE_TURN_LEFT45 = 167
ACT_GESTURE_TURN_RIGHT45 = 168
ACT_GESTURE_TURN_LEFT90 = 169
ACT_GESTURE_TURN_RIGHT90 = 170
ACT_GESTURE_TURN_LEFT45_FLAT = 171
ACT_GESTURE_TURN_RIGHT45_FLAT = 172
ACT_GESTURE_TURN_LEFT90_FLAT = 173
ACT_GESTURE_TURN_RIGHT90_FLAT = 174
ACT_BARNACLE_HIT = 175
ACT_BARNACLE_PULL = 176
ACT_BARNACLE_CHOMP = 177
ACT_BARNACLE_CHEW = 178
ACT_DO_NOT_DISTURB = 179
ACT_SPECIFIC_SEQUENCE = 180
ACT_VM_DEPLOY = 181
ACT_VM_RELOAD_EMPTY = 182
ACT_VM_DRAW = 183
ACT_VM_HOLSTER = 184
ACT_VM_IDLE = 185
ACT_VM_FIDGET = 186
ACT_VM_PULLBACK = 187
ACT_VM_PULLBACK_HIGH = 188
ACT_VM_PULLBACK_LOW = 189
ACT_VM_THROW = 190
ACT_VM_DROP = 191
ACT_VM_PULLPIN = 192
ACT_VM_PRIMARYATTACK = 193
ACT_VM_SECONDARYATTACK = 194
ACT_VM_RELOAD = 195
ACT_VM_DRYFIRE = 196
ACT_VM_HITLEFT = 197
ACT_VM_HITLEFT2 = 198
ACT_VM_HITRIGHT = 199
ACT_VM_HITRIGHT2 = 200
ACT_VM_HITCENTER = 201
ACT_VM_HITCENTER2 = 202
ACT_VM_MISSLEFT = 203
ACT_VM_MISSLEFT2 = 204
ACT_VM_MISSRIGHT = 205
ACT_VM_MISSRIGHT2 = 206
ACT_VM_MISSCENTER = 207
ACT_VM_MISSCENTER2 = 208
ACT_VM_HAULBACK = 209
ACT_VM_SWINGHARD = 210
ACT_VM_SWINGMISS = 211
ACT_VM_SWINGHIT = 212
ACT_VM_IDLE_TO_LOWERED = 213
ACT_VM_IDLE_LOWERED = 214
ACT_VM_LOWERED_TO_IDLE = 215
ACT_VM_RECOIL1 = 216
ACT_VM_RECOIL2 = 217
ACT_VM_RECOIL3 = 218
ACT_VM_PICKUP = 219
ACT_VM_RELEASE = 220
ACT_VM_MAUL_LOOP = 221
ACT_VM_ATTACH_SILENCER = 222
ACT_VM_DETACH_SILENCER = 223
ACT_SLAM_STICKWALL_IDLE = 224
ACT_SLAM_STICKWALL_ND_IDLE = 225
ACT_SLAM_STICKWALL_ATTACH = 226
ACT_SLAM_STICKWALL_ATTACH2 = 227
ACT_SLAM_STICKWALL_ND_ATTACH = 228
ACT_SLAM_STICKWALL_ND_ATTACH2 = 229
ACT_SLAM_STICKWALL_DETONATE = 230
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 231
ACT_SLAM_STICKWALL_DRAW = 232
ACT_SLAM_STICKWALL_ND_DRAW = 233
ACT_SLAM_STICKWALL_TO_THROW = 234
ACT_SLAM_STICKWALL_TO_THROW_ND = 235
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 236
ACT_SLAM_THROW_IDLE = 237
ACT_SLAM_THROW_ND_IDLE = 238
ACT_SLAM_THROW_THROW = 239
ACT_SLAM_THROW_THROW2 = 240
ACT_SLAM_THROW_THROW_ND = 241
ACT_SLAM_THROW_THROW_ND2 = 242
ACT_SLAM_THROW_DRAW = 243
ACT_SLAM_THROW_ND_DRAW = 244
ACT_SLAM_THROW_TO_STICKWALL = 245
ACT_SLAM_THROW_TO_STICKWALL_ND = 246
ACT_SLAM_THROW_DETONATE = 247
ACT_SLAM_THROW_DETONATOR_HOLSTER = 248
ACT_SLAM_THROW_TO_TRIPMINE_ND = 249
ACT_SLAM_TRIPMINE_IDLE = 250
ACT_SLAM_TRIPMINE_DRAW = 251
ACT_SLAM_TRIPMINE_ATTACH = 252
ACT_SLAM_TRIPMINE_ATTACH2 = 253
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 254
ACT_SLAM_TRIPMINE_TO_THROW_ND = 255
ACT_SLAM_DETONATOR_IDLE = 256
ACT_SLAM_DETONATOR_DRAW = 257
ACT_SLAM_DETONATOR_DETONATE = 258
ACT_SLAM_DETONATOR_HOLSTER = 259
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 260
ACT_SLAM_DETONATOR_THROW_DRAW = 261
ACT_SHOTGUN_RELOAD_START = 262
ACT_SHOTGUN_RELOAD_FINISH = 263
ACT_SHOTGUN_PUMP = 264
ACT_SMG2_IDLE2 = 265
ACT_SMG2_FIRE2 = 266
ACT_SMG2_DRAW2 = 267
ACT_SMG2_RELOAD2 = 268
ACT_SMG2_DRYFIRE2 = 269
ACT_SMG2_TOAUTO = 270
ACT_SMG2_TOBURST = 271
ACT_PHYSCANNON_UPGRADE = 272
ACT_RANGE_ATTACK_AR1 = 273
ACT_RANGE_ATTACK_AR2 = 274
ACT_RANGE_ATTACK_AR2_LOW = 275
ACT_RANGE_ATTACK_AR2_GRENADE = 276
ACT_RANGE_ATTACK_HMG1 = 277
ACT_RANGE_ATTACK_ML = 278
ACT_RANGE_ATTACK_SMG1 = 279
ACT_RANGE_ATTACK_SMG1_LOW = 280
ACT_RANGE_ATTACK_SMG2 = 281
ACT_RANGE_ATTACK_SHOTGUN = 282
ACT_RANGE_ATTACK_SHOTGUN_LOW = 283
ACT_RANGE_ATTACK_PISTOL = 284
ACT_RANGE_ATTACK_PISTOL_LOW = 285
ACT_RANGE_ATTACK_SLAM = 286
ACT_RANGE_ATTACK_TRIPWIRE = 287
ACT_RANGE_ATTACK_THROW = 288
ACT_RANGE_ATTACK_SNIPER_RIFLE = 289
ACT_RANGE_ATTACK_RPG = 290
ACT_MELEE_ATTACK_SWING = 291
ACT_RANGE_AIM_LOW = 292
ACT_RANGE_AIM_SMG1_LOW = 293
ACT_RANGE_AIM_PISTOL_LOW = 294
ACT_RANGE_AIM_AR2_LOW = 295
ACT_COVER_PISTOL_LOW = 296
ACT_COVER_SMG1_LOW = 297
ACT_GESTURE_RANGE_ATTACK_AR1 = 298
ACT_GESTURE_RANGE_ATTACK_AR2 = 299
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 300
ACT_GESTURE_RANGE_ATTACK_HMG1 = 301
ACT_GESTURE_RANGE_ATTACK_ML = 302
ACT_GESTURE_RANGE_ATTACK_SMG1 = 303
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 304
ACT_GESTURE_RANGE_ATTACK_SMG2 = 305
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 306
ACT_GESTURE_RANGE_ATTACK_PISTOL = 307
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 308
ACT_GESTURE_RANGE_ATTACK_SLAM = 309
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 310
ACT_GESTURE_RANGE_ATTACK_THROW = 311
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 312
ACT_GESTURE_MELEE_ATTACK_SWING = 313
ACT_IDLE_RIFLE = 314
ACT_IDLE_SMG1 = 315
ACT_IDLE_ANGRY_SMG1 = 316
ACT_IDLE_PISTOL = 317
ACT_IDLE_ANGRY_PISTOL = 318
ACT_IDLE_ANGRY_SHOTGUN = 319
ACT_IDLE_STEALTH_PISTOL = 320
ACT_IDLE_PACKAGE = 321
ACT_WALK_PACKAGE = 322
ACT_IDLE_SUITCASE = 323
ACT_WALK_SUITCASE = 324
ACT_IDLE_SMG1_RELAXED = 325
ACT_IDLE_SMG1_STIMULATED = 326
ACT_WALK_RIFLE_RELAXED = 327
ACT_RUN_RIFLE_RELAXED = 328
ACT_WALK_RIFLE_STIMULATED = 329
ACT_RUN_RIFLE_STIMULATED = 330
ACT_IDLE_AIM_RIFLE_STIMULATED = 331
ACT_WALK_AIM_RIFLE_STIMULATED = 332
ACT_RUN_AIM_RIFLE_STIMULATED = 333
ACT_IDLE_SHOTGUN_RELAXED = 334
ACT_IDLE_SHOTGUN_STIMULATED = 335
ACT_IDLE_SHOTGUN_AGITATED = 336
ACT_WALK_ANGRY = 337
ACT_POLICE_HARASS1 = 338
ACT_POLICE_HARASS2 = 339
ACT_IDLE_MANNEDGUN = 340
ACT_IDLE_MELEE = 341
ACT_IDLE_ANGRY_MELEE = 342
ACT_IDLE_RPG_RELAXED = 343
ACT_IDLE_RPG = 344
ACT_IDLE_ANGRY_RPG = 345
ACT_COVER_LOW_RPG = 346
ACT_WALK_RPG = 347
ACT_RUN_RPG = 348
ACT_WALK_CROUCH_RPG = 349
ACT_RUN_CROUCH_RPG = 350
ACT_WALK_RPG_RELAXED = 351
ACT_RUN_RPG_RELAXED = 352
ACT_WALK_RIFLE = 353
ACT_WALK_AIM_RIFLE = 354
ACT_WALK_CROUCH_RIFLE = 355
ACT_WALK_CROUCH_AIM_RIFLE = 356
ACT_RUN_RIFLE = 357
ACT_RUN_AIM_RIFLE = 358
ACT_RUN_CROUCH_RIFLE = 359
ACT_RUN_CROUCH_AIM_RIFLE = 360
ACT_RUN_STEALTH_PISTOL = 361
ACT_WALK_AIM_SHOTGUN = 362
ACT_RUN_AIM_SHOTGUN = 363
ACT_WALK_PISTOL = 364
ACT_RUN_PISTOL = 365
ACT_WALK_AIM_PISTOL = 366
ACT_RUN_AIM_PISTOL = 367
ACT_WALK_STEALTH_PISTOL = 368
ACT_WALK_AIM_STEALTH_PISTOL = 369
ACT_RUN_AIM_STEALTH_PISTOL = 370
ACT_RELOAD_PISTOL = 371
ACT_RELOAD_PISTOL_LOW = 372
ACT_RELOAD_SMG1 = 373
ACT_RELOAD_SMG1_LOW = 374
ACT_RELOAD_SHOTGUN = 375
ACT_RELOAD_SHOTGUN_LOW = 376
ACT_GESTURE_RELOAD = 377
ACT_GESTURE_RELOAD_PISTOL = 378
ACT_GESTURE_RELOAD_SMG1 = 379
ACT_GESTURE_RELOAD_SHOTGUN = 380
ACT_BUSY_LEAN_LEFT = 381
ACT_BUSY_LEAN_LEFT_ENTRY = 382
ACT_BUSY_LEAN_LEFT_EXIT = 383
ACT_BUSY_LEAN_BACK = 384
ACT_BUSY_LEAN_BACK_ENTRY = 385
ACT_BUSY_LEAN_BACK_EXIT = 386
ACT_BUSY_SIT_GROUND = 387
ACT_BUSY_SIT_GROUND_ENTRY = 388
ACT_BUSY_SIT_GROUND_EXIT = 389
ACT_BUSY_SIT_CHAIR = 390
ACT_BUSY_SIT_CHAIR_ENTRY = 391
ACT_BUSY_SIT_CHAIR_EXIT = 392
ACT_BUSY_STAND = 393
ACT_BUSY_QUEUE = 394
ACT_DUCK_DODGE = 395
ACT_DIE_BARNACLE_SWALLOW = 396
ACT_GESTURE_BARNACLE_STRANGLE = 397
ACT_PHYSCANNON_DETACH = 398
ACT_PHYSCANNON_ANIMATE = 399
ACT_PHYSCANNON_ANIMATE_PRE = 400
ACT_PHYSCANNON_ANIMATE_POST = 401
ACT_DIE_FRONTSIDE = 402
ACT_DIE_RIGHTSIDE = 403
ACT_DIE_BACKSIDE = 404
ACT_DIE_LEFTSIDE = 405
ACT_DIE_CROUCH_FRONTSIDE = 406
ACT_DIE_CROUCH_RIGHTSIDE = 407
ACT_DIE_CROUCH_BACKSIDE = 408
ACT_DIE_CROUCH_LEFTSIDE = 409
ACT_DIE_INCAP = 410
ACT_DIE_STANDING = 411
ACT_OPEN_DOOR = 412
ACT_DI_ALYX_ZOMBIE_MELEE = 413
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 414
ACT_DI_ALYX_HEADCRAB_MELEE = 415
ACT_DI_ALYX_ANTLION = 416
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 417
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 418
ACT_READINESS_RELAXED_TO_STIMULATED = 419
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 420
ACT_READINESS_AGITATED_TO_STIMULATED = 421
ACT_READINESS_STIMULATED_TO_RELAXED = 422
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 423
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 424
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 425
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 426
ACT_IDLE_CARRY = 427
ACT_WALK_CARRY = 428
ACT_STARTDYING = 429
ACT_DYINGLOOP = 430
ACT_DYINGTODEAD = 431
ACT_RIDE_MANNED_GUN = 432
ACT_VM_SPRINT_ENTER = 433
ACT_VM_SPRINT_IDLE = 434
ACT_VM_SPRINT_LEAVE = 435
ACT_FIRE_START = 436
ACT_FIRE_LOOP = 437
ACT_FIRE_END = 438
ACT_CROUCHING_GRENADEIDLE = 439
ACT_CROUCHING_GRENADEREADY = 440
ACT_CROUCHING_PRIMARYATTACK = 441
ACT_OVERLAY_GRENADEIDLE = 442
ACT_OVERLAY_GRENADEREADY = 443
ACT_OVERLAY_PRIMARYATTACK = 444
ACT_OVERLAY_SHIELD_UP = 445
ACT_OVERLAY_SHIELD_DOWN = 446
ACT_OVERLAY_SHIELD_UP_IDLE = 447
ACT_OVERLAY_SHIELD_ATTACK = 448
ACT_OVERLAY_SHIELD_KNOCKBACK = 449
ACT_SHIELD_UP = 450
ACT_SHIELD_DOWN = 451
ACT_SHIELD_UP_IDLE = 452
ACT_SHIELD_ATTACK = 453
ACT_SHIELD_KNOCKBACK = 454
ACT_CROUCHING_SHIELD_UP = 455
ACT_CROUCHING_SHIELD_DOWN = 456
ACT_CROUCHING_SHIELD_UP_IDLE = 457
ACT_CROUCHING_SHIELD_ATTACK = 458
ACT_CROUCHING_SHIELD_KNOCKBACK = 459
ACT_TURNRIGHT45 = 460
ACT_TURNLEFT45 = 461
ACT_TURN = 462
ACT_OBJ_ASSEMBLING = 463
ACT_OBJ_DISMANTLING = 464
ACT_OBJ_STARTUP = 465
ACT_OBJ_RUNNING = 466
ACT_OBJ_IDLE = 467
ACT_OBJ_PLACING = 468
ACT_OBJ_DETERIORATING = 469
ACT_OBJ_UPGRADING = 470
ACT_DEPLOY = 471
ACT_DEPLOY_IDLE = 472
ACT_UNDEPLOY = 473
ACT_CROSSBOW_DRAW_UNLOADED = 474
ACT_GAUSS_SPINUP = 475
ACT_GAUSS_SPINCYCLE = 476
ACT_VM_PRIMARYATTACK_SILENCED = 477
ACT_VM_RELOAD_SILENCED = 478
ACT_VM_DRYFIRE_SILENCED = 479
ACT_VM_IDLE_SILENCED = 480
ACT_VM_DRAW_SILENCED = 481
ACT_VM_IDLE_EMPTY_LEFT = 482
ACT_VM_DRYFIRE_LEFT = 483
ACT_VM_IS_DRAW = 484
ACT_VM_IS_HOLSTER = 485
ACT_VM_IS_IDLE = 486
ACT_VM_IS_PRIMARYATTACK = 487
ACT_PLAYER_IDLE_FIRE = 488
ACT_PLAYER_CROUCH_FIRE = 489
ACT_PLAYER_CROUCH_WALK_FIRE = 490
ACT_PLAYER_WALK_FIRE = 491
ACT_PLAYER_RUN_FIRE = 492
ACT_IDLETORUN = 493
ACT_RUNTOIDLE = 494
ACT_VM_DRAW_DEPLOYED = 495
ACT_HL2MP_IDLE_MELEE = 496
ACT_HL2MP_RUN_MELEE = 497
ACT_HL2MP_IDLE_CROUCH_MELEE = 498
ACT_HL2MP_WALK_CROUCH_MELEE = 499
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 500
ACT_HL2MP_GESTURE_RELOAD_MELEE = 501
ACT_HL2MP_JUMP_MELEE = 502
ACT_MP_STAND_IDLE = 503
ACT_MP_CROUCH_IDLE = 504
ACT_MP_CROUCH_DEPLOYED_IDLE = 505
ACT_MP_CROUCH_DEPLOYED = 506
ACT_MP_DEPLOYED_IDLE = 507
ACT_MP_RUN = 508
ACT_MP_WALK = 509
ACT_MP_AIRWALK = 510
ACT_MP_CROUCHWALK = 511
ACT_MP_SPRINT = 512
ACT_MP_JUMP = 513
ACT_MP_JUMP_START = 514
ACT_MP_JUMP_FLOAT = 515
ACT_MP_JUMP_LAND = 516
ACT_MP_DOUBLEJUMP = 517
ACT_MP_SWIM = 518
ACT_MP_DEPLOYED = 519
ACT_MP_SWIM_DEPLOYED = 520
ACT_MP_VCD = 521
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 522
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 523
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 524
ACT_MP_ATTACK_STAND_GRENADE = 525
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 526
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 527
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 528
ACT_MP_ATTACK_CROUCH_GRENADE = 529
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 530
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 531
ACT_MP_ATTACK_SWIM_GRENADE = 532
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 533
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 534
ACT_MP_ATTACK_AIRWALK_GRENADE = 535
ACT_MP_RELOAD_STAND = 536
ACT_MP_RELOAD_STAND_LOOP = 537
ACT_MP_RELOAD_STAND_END = 538
ACT_MP_RELOAD_CROUCH = 539
ACT_MP_RELOAD_CROUCH_LOOP = 540
ACT_MP_RELOAD_CROUCH_END = 541
ACT_MP_RELOAD_SWIM = 542
ACT_MP_RELOAD_SWIM_LOOP = 543
ACT_MP_RELOAD_SWIM_END = 544
ACT_MP_RELOAD_AIRWALK = 545
ACT_MP_RELOAD_AIRWALK_LOOP = 546
ACT_MP_RELOAD_AIRWALK_END = 547
ACT_MP_ATTACK_STAND_PREFIRE = 548
ACT_MP_ATTACK_STAND_POSTFIRE = 549
ACT_MP_ATTACK_STAND_STARTFIRE = 550
ACT_MP_ATTACK_CROUCH_PREFIRE = 551
ACT_MP_ATTACK_CROUCH_POSTFIRE = 552
ACT_MP_ATTACK_SWIM_PREFIRE = 553
ACT_MP_ATTACK_SWIM_POSTFIRE = 554
ACT_MP_STAND_PRIMARY = 555
ACT_MP_CROUCH_PRIMARY = 556
ACT_MP_RUN_PRIMARY = 557
ACT_MP_WALK_PRIMARY = 558
ACT_MP_AIRWALK_PRIMARY = 559
ACT_MP_CROUCHWALK_PRIMARY = 560
ACT_MP_JUMP_PRIMARY = 561
ACT_MP_JUMP_START_PRIMARY = 562
ACT_MP_JUMP_FLOAT_PRIMARY = 563
ACT_MP_JUMP_LAND_PRIMARY = 564
ACT_MP_SWIM_PRIMARY = 565
ACT_MP_DEPLOYED_PRIMARY = 566
ACT_MP_SWIM_DEPLOYED_PRIMARY = 567
ACT_MP_ATTACK_STAND_PRIMARY = 568
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 569
ACT_MP_ATTACK_CROUCH_PRIMARY = 570
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 571
ACT_MP_ATTACK_SWIM_PRIMARY = 572
ACT_MP_ATTACK_AIRWALK_PRIMARY = 573
ACT_MP_RELOAD_STAND_PRIMARY = 574
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 575
ACT_MP_RELOAD_STAND_PRIMARY_END = 576
ACT_MP_RELOAD_CROUCH_PRIMARY = 577
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 578
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 579
ACT_MP_RELOAD_SWIM_PRIMARY = 580
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 581
ACT_MP_RELOAD_SWIM_PRIMARY_END = 582
ACT_MP_RELOAD_AIRWALK_PRIMARY = 583
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 584
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 585
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 586
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 587
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 588
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 589
ACT_MP_STAND_SECONDARY = 590
ACT_MP_CROUCH_SECONDARY = 591
ACT_MP_RUN_SECONDARY = 592
ACT_MP_WALK_SECONDARY = 593
ACT_MP_AIRWALK_SECONDARY = 594
ACT_MP_CROUCHWALK_SECONDARY = 595
ACT_MP_JUMP_SECONDARY = 596
ACT_MP_JUMP_START_SECONDARY = 597
ACT_MP_JUMP_FLOAT_SECONDARY = 598
ACT_MP_JUMP_LAND_SECONDARY = 599
ACT_MP_SWIM_SECONDARY = 600
ACT_MP_ATTACK_STAND_SECONDARY = 601
ACT_MP_ATTACK_CROUCH_SECONDARY = 602
ACT_MP_ATTACK_SWIM_SECONDARY = 603
ACT_MP_ATTACK_AIRWALK_SECONDARY = 604
ACT_MP_RELOAD_STAND_SECONDARY = 605
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 606
ACT_MP_RELOAD_STAND_SECONDARY_END = 607
ACT_MP_RELOAD_CROUCH_SECONDARY = 608
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 609
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 610
ACT_MP_RELOAD_SWIM_SECONDARY = 611
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 612
ACT_MP_RELOAD_SWIM_SECONDARY_END = 613
ACT_MP_RELOAD_AIRWALK_SECONDARY = 614
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 615
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 616
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 617
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 618
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 619
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 620
ACT_MP_STAND_MELEE = 621
ACT_MP_CROUCH_MELEE = 622
ACT_MP_RUN_MELEE = 623
ACT_MP_WALK_MELEE = 624
ACT_MP_AIRWALK_MELEE = 625
ACT_MP_CROUCHWALK_MELEE = 626
ACT_MP_JUMP_MELEE = 627
ACT_MP_JUMP_START_MELEE = 628
ACT_MP_JUMP_FLOAT_MELEE = 629
ACT_MP_JUMP_LAND_MELEE = 630
ACT_MP_SWIM_MELEE = 631
ACT_MP_ATTACK_STAND_MELEE = 632
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 633
ACT_MP_ATTACK_CROUCH_MELEE = 634
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 635
ACT_MP_ATTACK_SWIM_MELEE = 636
ACT_MP_ATTACK_AIRWALK_MELEE = 637
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 638
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 639
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 640
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 641
ACT_MP_STAND_ITEM1 = 642
ACT_MP_CROUCH_ITEM1 = 643
ACT_MP_RUN_ITEM1 = 644
ACT_MP_WALK_ITEM1 = 645
ACT_MP_AIRWALK_ITEM1 = 646
ACT_MP_CROUCHWALK_ITEM1 = 647
ACT_MP_JUMP_ITEM1 = 648
ACT_MP_JUMP_START_ITEM1 = 649
ACT_MP_JUMP_FLOAT_ITEM1 = 650
ACT_MP_JUMP_LAND_ITEM1 = 651
ACT_MP_SWIM_ITEM1 = 652
ACT_MP_ATTACK_STAND_ITEM1 = 653
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 654
ACT_MP_ATTACK_CROUCH_ITEM1 = 655
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 656
ACT_MP_ATTACK_SWIM_ITEM1 = 657
ACT_MP_ATTACK_AIRWALK_ITEM1 = 658
ACT_MP_STAND_ITEM2 = 659
ACT_MP_CROUCH_ITEM2 = 660
ACT_MP_RUN_ITEM2 = 661
ACT_MP_WALK_ITEM2 = 662
ACT_MP_AIRWALK_ITEM2 = 663
ACT_MP_CROUCHWALK_ITEM2 = 664
ACT_MP_JUMP_ITEM2 = 665
ACT_MP_JUMP_START_ITEM2 = 666
ACT_MP_JUMP_FLOAT_ITEM2 = 667
ACT_MP_JUMP_LAND_ITEM2 = 668
ACT_MP_SWIM_ITEM2 = 669
ACT_MP_ATTACK_STAND_ITEM2 = 670
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 671
ACT_MP_ATTACK_CROUCH_ITEM2 = 672
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 673
ACT_MP_ATTACK_SWIM_ITEM2 = 674
ACT_MP_ATTACK_AIRWALK_ITEM2 = 675
ACT_MP_GESTURE_FLINCH = 676
ACT_MP_GESTURE_FLINCH_PRIMARY = 677
ACT_MP_GESTURE_FLINCH_SECONDARY = 678
ACT_MP_GESTURE_FLINCH_MELEE = 679
ACT_MP_GESTURE_FLINCH_ITEM1 = 680
ACT_MP_GESTURE_FLINCH_ITEM2 = 681
ACT_MP_GESTURE_FLINCH_HEAD = 682
ACT_MP_GESTURE_FLINCH_CHEST = 683
ACT_MP_GESTURE_FLINCH_STOMACH = 684
ACT_MP_GESTURE_FLINCH_LEFTARM = 685
ACT_MP_GESTURE_FLINCH_RIGHTARM = 686
ACT_MP_GESTURE_FLINCH_LEFTLEG = 687
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 688
ACT_MP_GRENADE1_DRAW = 689
ACT_MP_GRENADE1_IDLE = 690
ACT_MP_GRENADE1_ATTACK = 691
ACT_MP_GRENADE2_DRAW = 692
ACT_MP_GRENADE2_IDLE = 693
ACT_MP_GRENADE2_ATTACK = 694
ACT_MP_PRIMARY_GRENADE1_DRAW = 695
ACT_MP_PRIMARY_GRENADE1_IDLE = 696
ACT_MP_PRIMARY_GRENADE1_ATTACK = 697
ACT_MP_PRIMARY_GRENADE2_DRAW = 698
ACT_MP_PRIMARY_GRENADE2_IDLE = 699
ACT_MP_PRIMARY_GRENADE2_ATTACK = 700
ACT_MP_SECONDARY_GRENADE1_DRAW = 701
ACT_MP_SECONDARY_GRENADE1_IDLE = 702
ACT_MP_SECONDARY_GRENADE1_ATTACK = 703
ACT_MP_SECONDARY_GRENADE2_DRAW = 704
ACT_MP_SECONDARY_GRENADE2_IDLE = 705
ACT_MP_SECONDARY_GRENADE2_ATTACK = 706
ACT_MP_MELEE_GRENADE1_DRAW = 707
ACT_MP_MELEE_GRENADE1_IDLE = 708
ACT_MP_MELEE_GRENADE1_ATTACK = 709
ACT_MP_MELEE_GRENADE2_DRAW = 710
ACT_MP_MELEE_GRENADE2_IDLE = 711
ACT_MP_MELEE_GRENADE2_ATTACK = 712
ACT_MP_ITEM1_GRENADE1_DRAW = 713
ACT_MP_ITEM1_GRENADE1_IDLE = 714
ACT_MP_ITEM1_GRENADE1_ATTACK = 715
ACT_MP_ITEM1_GRENADE2_DRAW = 716
ACT_MP_ITEM1_GRENADE2_IDLE = 717
ACT_MP_ITEM1_GRENADE2_ATTACK = 718
ACT_MP_ITEM2_GRENADE1_DRAW = 719
ACT_MP_ITEM2_GRENADE1_IDLE = 720
ACT_MP_ITEM2_GRENADE1_ATTACK = 721
ACT_MP_ITEM2_GRENADE2_DRAW = 722
ACT_MP_ITEM2_GRENADE2_IDLE = 723
ACT_MP_ITEM2_GRENADE2_ATTACK = 724
ACT_MP_STAND_BUILDING = 725
ACT_MP_CROUCH_BUILDING = 726
ACT_MP_RUN_BUILDING = 727
ACT_MP_WALK_BUILDING = 728
ACT_MP_AIRWALK_BUILDING = 729
ACT_MP_CROUCHWALK_BUILDING = 730
ACT_MP_JUMP_BUILDING = 731
ACT_MP_JUMP_START_BUILDING = 732
ACT_MP_JUMP_FLOAT_BUILDING = 733
ACT_MP_JUMP_LAND_BUILDING = 734
ACT_MP_SWIM_BUILDING = 735
ACT_MP_ATTACK_STAND_BUILDING = 736
ACT_MP_ATTACK_CROUCH_BUILDING = 737
ACT_MP_ATTACK_SWIM_BUILDING = 738
ACT_MP_ATTACK_AIRWALK_BUILDING = 739
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 740
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 741
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 742
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 743
ACT_MP_STAND_PDA = 744
ACT_MP_CROUCH_PDA = 745
ACT_MP_RUN_PDA = 746
ACT_MP_WALK_PDA = 747
ACT_MP_AIRWALK_PDA = 748
ACT_MP_CROUCHWALK_PDA = 749
ACT_MP_JUMP_PDA = 750
ACT_MP_JUMP_START_PDA = 751
ACT_MP_JUMP_FLOAT_PDA = 752
ACT_MP_JUMP_LAND_PDA = 753
ACT_MP_SWIM_PDA = 754
ACT_MP_ATTACK_STAND_PDA = 755
ACT_MP_ATTACK_SWIM_PDA = 756
ACT_MP_GESTURE_VC_HANDMOUTH = 757
ACT_MP_GESTURE_VC_FINGERPOINT = 758
ACT_MP_GESTURE_VC_FISTPUMP = 759
ACT_MP_GESTURE_VC_THUMBSUP = 760
ACT_MP_GESTURE_VC_NODYES = 761
ACT_MP_GESTURE_VC_NODNO = 762
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 763
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 764
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 765
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 766
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 767
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 768
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 769
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 770
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 771
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 772
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 773
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 774
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 775
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 776
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 777
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 778
ACT_MP_GESTURE_VC_NODYES_MELEE = 779
ACT_MP_GESTURE_VC_NODNO_MELEE = 780
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 781
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 782
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 783
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 784
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 785
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 786
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 787
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 788
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 789
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 790
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 791
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 792
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 793
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 794
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 795
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 796
ACT_MP_GESTURE_VC_NODYES_BUILDING = 797
ACT_MP_GESTURE_VC_NODNO_BUILDING = 798
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 799
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 800
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 801
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 802
ACT_MP_GESTURE_VC_NODYES_PDA = 803
ACT_MP_GESTURE_VC_NODNO_PDA = 804
ACT_VM_UNUSABLE = 805
ACT_VM_UNUSABLE_TO_USABLE = 806
ACT_VM_USABLE_TO_UNUSABLE = 807
ACT_PRIMARY_VM_DRAW = 808
ACT_PRIMARY_VM_HOLSTER = 809
ACT_PRIMARY_VM_IDLE = 810
ACT_PRIMARY_VM_PULLBACK = 811
ACT_PRIMARY_VM_PRIMARYATTACK = 812
ACT_PRIMARY_VM_SECONDARYATTACK = 813
ACT_PRIMARY_VM_RELOAD = 814
ACT_PRIMARY_VM_DRYFIRE = 815
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 816
ACT_PRIMARY_VM_IDLE_LOWERED = 817
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 818
ACT_SECONDARY_VM_DRAW = 819
ACT_SECONDARY_VM_HOLSTER = 820
ACT_SECONDARY_VM_IDLE = 821
ACT_SECONDARY_VM_PULLBACK = 822
ACT_SECONDARY_VM_PRIMARYATTACK = 823
ACT_SECONDARY_VM_SECONDARYATTACK = 824
ACT_SECONDARY_VM_RELOAD = 825
ACT_SECONDARY_VM_DRYFIRE = 826
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 827
ACT_SECONDARY_VM_IDLE_LOWERED = 828
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 829
ACT_MELEE_VM_DRAW = 830
ACT_MELEE_VM_HOLSTER = 831
ACT_MELEE_VM_IDLE = 832
ACT_MELEE_VM_PULLBACK = 833
ACT_MELEE_VM_PRIMARYATTACK = 834
ACT_MELEE_VM_SECONDARYATTACK = 835
ACT_MELEE_VM_RELOAD = 836
ACT_MELEE_VM_DRYFIRE = 837
ACT_MELEE_VM_IDLE_TO_LOWERED = 838
ACT_MELEE_VM_IDLE_LOWERED = 839
ACT_MELEE_VM_LOWERED_TO_IDLE = 840
ACT_PDA_VM_DRAW = 841
ACT_PDA_VM_HOLSTER = 842
ACT_PDA_VM_IDLE = 843
ACT_PDA_VM_PULLBACK = 844
ACT_PDA_VM_PRIMARYATTACK = 845
ACT_PDA_VM_SECONDARYATTACK = 846
ACT_PDA_VM_RELOAD = 847
ACT_PDA_VM_DRYFIRE = 848
ACT_PDA_VM_IDLE_TO_LOWERED = 849
ACT_PDA_VM_IDLE_LOWERED = 850
ACT_PDA_VM_LOWERED_TO_IDLE = 851
ACT_ITEM1_VM_DRAW = 852
ACT_ITEM1_VM_HOLSTER = 853
ACT_ITEM1_VM_IDLE = 854
ACT_ITEM1_VM_PULLBACK = 855
ACT_ITEM1_VM_PRIMARYATTACK = 856
ACT_ITEM1_VM_SECONDARYATTACK = 857
ACT_ITEM1_VM_RELOAD = 858
ACT_ITEM1_VM_DRYFIRE = 859
ACT_ITEM1_VM_IDLE_TO_LOWERED = 860
ACT_ITEM1_VM_IDLE_LOWERED = 861
ACT_ITEM1_VM_LOWERED_TO_IDLE = 862
ACT_ITEM2_VM_DRAW = 863
ACT_ITEM2_VM_HOLSTER = 864
ACT_ITEM2_VM_IDLE = 865
ACT_ITEM2_VM_PULLBACK = 866
ACT_ITEM2_VM_PRIMARYATTACK = 867
ACT_ITEM2_VM_SECONDARYATTACK = 868
ACT_ITEM2_VM_RELOAD = 869
ACT_ITEM2_VM_DRYFIRE = 870
ACT_ITEM2_VM_IDLE_TO_LOWERED = 871
ACT_ITEM2_VM_IDLE_LOWERED = 872
ACT_ITEM2_VM_LOWERED_TO_IDLE = 873
ACT_RELOAD_SUCCEED = 874
ACT_RELOAD_FAIL = 875
ACT_WALK_AIM_AUTOGUN = 876
ACT_RUN_AIM_AUTOGUN = 877
ACT_IDLE_AUTOGUN = 878
ACT_IDLE_AIM_AUTOGUN = 879
ACT_RELOAD_AUTOGUN = 880
ACT_CROUCH_IDLE_AUTOGUN = 881
ACT_RANGE_ATTACK_AUTOGUN = 882
ACT_JUMP_AUTOGUN = 883
ACT_IDLE_AIM_PISTOL = 884
ACT_WALK_AIM_DUAL = 885
ACT_RUN_AIM_DUAL = 886
ACT_IDLE_DUAL = 887
ACT_IDLE_AIM_DUAL = 888
ACT_RELOAD_DUAL = 889
ACT_CROUCH_IDLE_DUAL = 890
ACT_RANGE_ATTACK_DUAL = 891
ACT_JUMP_DUAL = 892
ACT_IDLE_AIM_SHOTGUN = 893
ACT_CROUCH_IDLE_SHOTGUN = 894
ACT_IDLE_AIM_RIFLE = 895
ACT_CROUCH_IDLE_RIFLE = 896
ACT_RANGE_ATTACK_RIFLE = 897
ACT_SLEEP = 898
ACT_WAKE = 899
ACT_FLICK_LEFT = 900
ACT_FLICK_LEFT_MIDDLE = 901
ACT_FLICK_RIGHT_MIDDLE = 902
ACT_FLICK_RIGHT = 903
ACT_SPINAROUND = 904
ACT_PREP_TO_FIRE = 905
ACT_FIRE = 906
ACT_FIRE_RECOVER = 907
ACT_SPRAY = 908
ACT_PREP_EXPLODE = 909
ACT_EXPLODE = 910
ACT_SCRIPT_CUSTOM_0 = 911
ACT_SCRIPT_CUSTOM_1 = 912
ACT_SCRIPT_CUSTOM_2 = 913
ACT_SCRIPT_CUSTOM_3 = 914
ACT_SCRIPT_CUSTOM_4 = 915
ACT_SCRIPT_CUSTOM_5 = 916
ACT_SCRIPT_CUSTOM_6 = 917
ACT_SCRIPT_CUSTOM_7 = 918
ACT_SCRIPT_CUSTOM_8 = 919
ACT_SCRIPT_CUSTOM_9 = 920
ACT_SCRIPT_CUSTOM_10 = 921
ACT_SCRIPT_CUSTOM_11 = 922
ACT_SCRIPT_CUSTOM_12 = 923
ACT_SCRIPT_CUSTOM_13 = 924
ACT_SCRIPT_CUSTOM_14 = 925
ACT_SCRIPT_CUSTOM_15 = 926
ACT_SCRIPT_CUSTOM_16 = 927
ACT_SCRIPT_CUSTOM_17 = 928
ACT_SCRIPT_CUSTOM_18 = 929
ACT_SCRIPT_CUSTOM_19 = 930
ACT_SCRIPT_CUSTOM_20 = 931
ACT_SCRIPT_CUSTOM_21 = 932
ACT_SCRIPT_CUSTOM_22 = 933
ACT_SCRIPT_CUSTOM_23 = 934
ACT_SCRIPT_CUSTOM_24 = 935
ACT_SCRIPT_CUSTOM_25 = 936
ACT_SCRIPT_CUSTOM_26 = 937
ACT_SCRIPT_CUSTOM_27 = 938
ACT_SCRIPT_CUSTOM_28 = 939
ACT_SCRIPT_CUSTOM_29 = 940
ACT_SCRIPT_CUSTOM_30 = 941
ACT_SCRIPT_CUSTOM_31 = 942
ACT_VR_PISTOL_LAST_SHOT = 943
ACT_VR_PISTOL_SLIDE_RELEASE = 944
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 945
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 946
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 947
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 948
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 949
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 950
ACT_RAGDOLL_RECOVERY_FRONT = 951
ACT_RAGDOLL_RECOVERY_BACK = 952
ACT_RAGDOLL_RECOVERY_LEFT = 953
ACT_RAGDOLL_RECOVERY_RIGHT = 954
ACT_GRABBITYGLOVES_GRAB = 955
ACT_GRABBITYGLOVES_RELEASE = 956
ACT_GRABBITYGLOVES_GRAB_IDLE = 957
ACT_GRABBITYGLOVES_ACTIVE = 958
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 959
ACT_GRABBITYGLOVES_DEACTIVATE = 960
ACT_GRABBITYGLOVES_PULL = 961
ACT_HEADCRAB_SMOKE_BOMB = 962
ACT_HEADCRAB_SPIT = 963
ACT_ZOMBIE_TRIP = 964
ACT_ZOMBIE_LUNGE = 965
ACT_NEUTRAL_REF_POSE = 966
ACT_ANTLION_SCUTTLE_FORWARD = 967
ACT_ANTLION_SCUTTLE_BACK = 968
ACT_ANTLION_SCUTTLE_LEFT = 969
ACT_ANTLION_SCUTTLE_RIGHT = 970
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 971
ACT_VR_SHOTGUN_IDLE = 972
ACT_VR_SHOTGUN_OPEN_CHAMBER = 973
ACT_VR_SHOTGUN_RELOAD_1 = 974
ACT_VR_SHOTGUN_RELOAD_2 = 975
ACT_VR_SHOTGUN_RELOAD_3 = 976
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 977
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 978
ACT_VR_SHOTGUN_SHOOT = 979
ACT_VR_SHOTGUN_SLIDE_BACK = 980
ACT_VR_SHOTGUN_SLIDE_FORWARD = 981
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 982
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 983
ACT_VR_PISTOL_BURST_TOGGLE = 984
ACT_VR_PISTOL_LOW_KICK = 985
ACT_VR_PISTOL_BURST_ATTACK = 986
ACT_VR_SHOTGUN_GRENADE_TWIST = 987
ACT_DIE_STAND = 988
ACT_DIE_STAND_HEADSHOT = 989
ACT_DIE_CROUCH = 990
ACT_DIE_CROUCH_HEADSHOT = 991
ACT_CSGO_NULL = 992
ACT_CSGO_DEFUSE = 993
ACT_CSGO_DEFUSE_WITH_KIT = 994
ACT_CSGO_FLASHBANG_REACTION = 995
ACT_CSGO_FIRE_PRIMARY = 996
ACT_CSGO_FIRE_PRIMARY_OPT_1 = 997
ACT_CSGO_FIRE_PRIMARY_OPT_2 = 998
ACT_CSGO_FIRE_SECONDARY = 999
ACT_CSGO_FIRE_SECONDARY_OPT_1 = 1000
ACT_CSGO_FIRE_SECONDARY_OPT_2 = 1001
ACT_CSGO_RELOAD = 1002
ACT_CSGO_RELOAD_START = 1003
ACT_CSGO_RELOAD_LOOP = 1004
ACT_CSGO_RELOAD_END = 1005
ACT_CSGO_OPERATE = 1006
ACT_CSGO_DEPLOY = 1007
ACT_CSGO_CATCH = 1008
ACT_CSGO_SILENCER_DETACH = 1009
ACT_CSGO_SILENCER_ATTACH = 1010
ACT_CSGO_TWITCH = 1011
ACT_CSGO_TWITCH_BUYZONE = 1012
ACT_CSGO_PLANT_BOMB = 1013
ACT_CSGO_IDLE_TURN_BALANCEADJUST = 1014
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 1015
ACT_CSGO_ALIVE_LOOP = 1016
ACT_CSGO_FLINCH = 1017
ACT_CSGO_FLINCH_HEAD = 1018
ACT_CSGO_FLINCH_MOLOTOV = 1019
ACT_CSGO_JUMP = 1020
ACT_CSGO_FALL = 1021
ACT_CSGO_CLIMB_LADDER = 1022
ACT_CSGO_LAND_LIGHT = 1023
ACT_CSGO_LAND_HEAVY = 1024
ACT_CSGO_EXIT_LADDER_TOP = 1025
ACT_CSGO_EXIT_LADDER_BOTTOM = 1026
ACT_CSGO_PARACHUTE = 1027
ACT_CSGO_TAUNT = 1028
ACT_DOTA_IDLE = 1500
ACT_DOTA_IDLE_RARE = 1501
ACT_DOTA_RUN = 1502
ACT_DOTA_ATTACK = 1503
ACT_DOTA_ATTACK2 = 1504
ACT_DOTA_ATTACK_EVENT = 1505
ACT_DOTA_DIE = 1506
ACT_DOTA_FLINCH = 1507
ACT_DOTA_FLAIL = 1508
ACT_DOTA_DISABLED = 1509
ACT_DOTA_CAST_ABILITY_1 = 1510
ACT_DOTA_CAST_ABILITY_2 = 1511
ACT_DOTA_CAST_ABILITY_3 = 1512
ACT_DOTA_CAST_ABILITY_4 = 1513
ACT_DOTA_CAST_ABILITY_5 = 1514
ACT_DOTA_CAST_ABILITY_6 = 1515
ACT_DOTA_OVERRIDE_ABILITY_1 = 1516
ACT_DOTA_OVERRIDE_ABILITY_2 = 1517
ACT_DOTA_OVERRIDE_ABILITY_3 = 1518
ACT_DOTA_OVERRIDE_ABILITY_4 = 1519
ACT_DOTA_CHANNEL_ABILITY_1 = 1520
ACT_DOTA_CHANNEL_ABILITY_2 = 1521
ACT_DOTA_CHANNEL_ABILITY_3 = 1522
ACT_DOTA_CHANNEL_ABILITY_4 = 1523
ACT_DOTA_CHANNEL_ABILITY_5 = 1524
ACT_DOTA_CHANNEL_ABILITY_6 = 1525
ACT_DOTA_CHANNEL_END_ABILITY_1 = 1526
ACT_DOTA_CHANNEL_END_ABILITY_2 = 1527
ACT_DOTA_CHANNEL_END_ABILITY_3 = 1528
ACT_DOTA_CHANNEL_END_ABILITY_4 = 1529
ACT_DOTA_CHANNEL_END_ABILITY_5 = 1530
ACT_DOTA_CHANNEL_END_ABILITY_6 = 1531
ACT_DOTA_CONSTANT_LAYER = 1532
ACT_DOTA_CAPTURE = 1533
ACT_DOTA_SPAWN = 1534
ACT_DOTA_KILLTAUNT = 1535
ACT_DOTA_TAUNT = 1536
ACT_DOTA_THIRST = 1537
ACT_DOTA_CAST_DRAGONBREATH = 1538
ACT_DOTA_ECHO_SLAM = 1539
ACT_DOTA_CAST_ABILITY_1_END = 1540
ACT_DOTA_CAST_ABILITY_2_END = 1541
ACT_DOTA_CAST_ABILITY_3_END = 1542
ACT_DOTA_CAST_ABILITY_4_END = 1543
ACT_MIRANA_LEAP_END = 1544
ACT_WAVEFORM_START = 1545
ACT_WAVEFORM_END = 1546
ACT_DOTA_CAST_ABILITY_ROT = 1547
ACT_DOTA_DIE_SPECIAL = 1548
ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 1549
ACT_DOTA_RATTLETRAP_POWERCOGS = 1550
ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 1551
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 1552
ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 1553
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 1554
ACT_DOTA_TINKER_REARM1 = 1555
ACT_DOTA_TINKER_REARM2 = 1556
ACT_DOTA_TINKER_REARM3 = 1557
ACT_TINY_AVALANCHE = 1558
ACT_TINY_TOSS = 1559
ACT_TINY_GROWL = 1560
ACT_DOTA_WEAVERBUG_ATTACH = 1561
ACT_DOTA_CAST_WILD_AXES_END = 1562
ACT_DOTA_CAST_LIFE_BREAK_START = 1563
ACT_DOTA_CAST_LIFE_BREAK_END = 1564
ACT_DOTA_NIGHTSTALKER_TRANSITION = 1565
ACT_DOTA_LIFESTEALER_RAGE = 1566
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 1567
ACT_DOTA_SAND_KING_BURROW_IN = 1568
ACT_DOTA_SAND_KING_BURROW_OUT = 1569
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 1570
ACT_DOTA_WHEEL_LAYER = 1571
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 1572
ACT_DOTA_ALCHEMIST_CONCOCTION = 1573
ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 1574
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 1575
ACT_DOTA_LIFESTEALER_INFEST = 1576
ACT_DOTA_LIFESTEALER_INFEST_END = 1577
ACT_DOTA_LASSO_LOOP = 1578
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 1579
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 1580
ACT_DOTA_CAST_COLD_SNAP = 1581
ACT_DOTA_CAST_GHOST_WALK = 1582
ACT_DOTA_CAST_TORNADO = 1583
ACT_DOTA_CAST_EMP = 1584
ACT_DOTA_CAST_ALACRITY = 1585
ACT_DOTA_CAST_CHAOS_METEOR = 1586
ACT_DOTA_CAST_SUN_STRIKE = 1587
ACT_DOTA_CAST_FORGE_SPIRIT = 1588
ACT_DOTA_CAST_ICE_WALL = 1589
ACT_DOTA_CAST_DEAFENING_BLAST = 1590
ACT_DOTA_VICTORY = 1591
ACT_DOTA_DEFEAT = 1592
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 1593
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 1594
ACT_DOTA_TELEPORT = 1595
ACT_DOTA_TELEPORT_END = 1596
ACT_DOTA_CAST_REFRACTION = 1597
ACT_DOTA_CAST_ABILITY_7 = 1598
ACT_DOTA_CANCEL_SIREN_SONG = 1599
ACT_DOTA_CHANNEL_ABILITY_7 = 1600
ACT_DOTA_LOADOUT = 1601
ACT_DOTA_FORCESTAFF_END = 1602
ACT_DOTA_POOF_END = 1603
ACT_DOTA_SLARK_POUNCE = 1604
ACT_DOTA_MAGNUS_SKEWER_START = 1605
ACT_DOTA_MAGNUS_SKEWER_END = 1606
ACT_DOTA_MEDUSA_STONE_GAZE = 1607
ACT_DOTA_RELAX_START = 1608
ACT_DOTA_RELAX_LOOP = 1609
ACT_DOTA_RELAX_END = 1610
ACT_DOTA_CENTAUR_STAMPEDE = 1611
ACT_DOTA_BELLYACHE_START = 1612
ACT_DOTA_BELLYACHE_LOOP = 1613
ACT_DOTA_BELLYACHE_END = 1614
ACT_DOTA_ROQUELAIRE_LAND = 1615
ACT_DOTA_ROQUELAIRE_LAND_IDLE = 1616
ACT_DOTA_GREEVIL_CAST = 1617
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 1618
ACT_DOTA_GREEVIL_HOOK_START = 1619
ACT_DOTA_GREEVIL_HOOK_END = 1620
ACT_DOTA_GREEVIL_BLINK_BONE = 1621
ACT_DOTA_IDLE_SLEEPING = 1622
ACT_DOTA_INTRO = 1623
ACT_DOTA_GESTURE_POINT = 1624
ACT_DOTA_GESTURE_ACCENT = 1625
ACT_DOTA_SLEEPING_END = 1626
ACT_DOTA_AMBUSH = 1627
ACT_DOTA_ITEM_LOOK = 1628
ACT_DOTA_STARTLE = 1629
ACT_DOTA_FRUSTRATION = 1630
ACT_DOTA_TELEPORT_REACT = 1631
ACT_DOTA_TELEPORT_END_REACT = 1632
ACT_DOTA_SHRUG = 1633
ACT_DOTA_RELAX_LOOP_END = 1634
ACT_DOTA_PRESENT_ITEM = 1635
ACT_DOTA_IDLE_IMPATIENT = 1636
ACT_DOTA_SHARPEN_WEAPON = 1637
ACT_DOTA_SHARPEN_WEAPON_OUT = 1638
ACT_DOTA_IDLE_SLEEPING_END = 1639
ACT_DOTA_BRIDGE_DESTROY = 1640
ACT_DOTA_TAUNT_SNIPER = 1641
ACT_DOTA_DEATH_BY_SNIPER = 1642
ACT_DOTA_LOOK_AROUND = 1643
ACT_DOTA_CAGED_CREEP_RAGE = 1644
ACT_DOTA_CAGED_CREEP_RAGE_OUT = 1645
ACT_DOTA_CAGED_CREEP_SMASH = 1646
ACT_DOTA_CAGED_CREEP_SMASH_OUT = 1647
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP = 1648
ACT_DOTA_INTRO_LOOP = 1649
ACT_DOTA_BRIDGE_THREAT = 1650
ACT_DOTA_DAGON = 1651
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START = 1652
ACT_DOTA_CAST_ABILITY_2_ES_ROLL = 1653
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END = 1654
ACT_DOTA_NIAN_PIN_START = 1655
ACT_DOTA_NIAN_PIN_LOOP = 1656
ACT_DOTA_NIAN_PIN_END = 1657
ACT_DOTA_LEAP_STUN = 1658
ACT_DOTA_LEAP_SWIPE = 1659
ACT_DOTA_NIAN_INTRO_LEAP = 1660
ACT_DOTA_AREA_DENY = 1661
ACT_DOTA_NIAN_PIN_TO_STUN = 1662
ACT_DOTA_RAZE_1 = 1663
ACT_DOTA_RAZE_2 = 1664
ACT_DOTA_RAZE_3 = 1665
ACT_DOTA_UNDYING_DECAY = 1666
ACT_DOTA_UNDYING_SOUL_RIP = 1667
ACT_DOTA_UNDYING_TOMBSTONE = 1668
ACT_DOTA_WHIRLING_AXES_RANGED = 1669
ACT_DOTA_SHALLOW_GRAVE = 1670
ACT_DOTA_COLD_FEET = 1671
ACT_DOTA_ICE_VORTEX = 1672
ACT_DOTA_CHILLING_TOUCH = 1673
ACT_DOTA_ENFEEBLE = 1674
ACT_DOTA_FATAL_BONDS = 1675
ACT_DOTA_MIDNIGHT_PULSE = 1676
ACT_DOTA_ANCESTRAL_SPIRIT = 1677
ACT_DOTA_THUNDER_STRIKE = 1678
ACT_DOTA_KINETIC_FIELD = 1679
ACT_DOTA_STATIC_STORM = 1680
ACT_DOTA_MINI_TAUNT = 1681
ACT_DOTA_ARCTIC_BURN_END = 1682
ACT_DOTA_LOADOUT_RARE = 1683
ACT_DOTA_SWIM = 1684
ACT_DOTA_FLEE = 1685
ACT_DOTA_TROT = 1686
ACT_DOTA_SHAKE = 1687
ACT_DOTA_SWIM_IDLE = 1688
ACT_DOTA_WAIT_IDLE = 1689
ACT_DOTA_GREET = 1690
ACT_DOTA_TELEPORT_COOP_START = 1691
ACT_DOTA_TELEPORT_COOP_WAIT = 1692
ACT_DOTA_TELEPORT_COOP_END = 1693
ACT_DOTA_TELEPORT_COOP_EXIT = 1694
ACT_DOTA_SHOPKEEPER_PET_INTERACT = 1695
ACT_DOTA_ITEM_PICKUP = 1696
ACT_DOTA_ITEM_DROP = 1697
ACT_DOTA_CAPTURE_PET = 1698
ACT_DOTA_PET_WARD_OBSERVER = 1699
ACT_DOTA_PET_WARD_SENTRY = 1700
ACT_DOTA_PET_LEVEL = 1701
ACT_DOTA_CAST_BURROW_END = 1702
ACT_DOTA_LIFESTEALER_ASSIMILATE = 1703
ACT_DOTA_LIFESTEALER_EJECT = 1704
ACT_DOTA_ATTACK_EVENT_BASH = 1705
ACT_DOTA_CAPTURE_RARE = 1706
ACT_DOTA_AW_MAGNETIC_FIELD = 1707
ACT_DOTA_CAST_GHOST_SHIP = 1708
ACT_DOTA_FXANIM = 1709
ACT_DOTA_VICTORY_START = 1710
ACT_DOTA_DEFEAT_START = 1711
ACT_DOTA_DP_SPIRIT_SIPHON = 1712
ACT_DOTA_TRICKS_END = 1713
ACT_DOTA_ES_STONE_CALLER = 1714
ACT_DOTA_MK_STRIKE = 1715
ACT_DOTA_VERSUS = 1716
ACT_DOTA_CAPTURE_CARD = 1717
ACT_DOTA_MK_SPRING_SOAR = 1718
ACT_DOTA_MK_SPRING_END = 1719
ACT_DOTA_MK_TREE_SOAR = 1720
ACT_DOTA_MK_TREE_END = 1721
ACT_DOTA_MK_FUR_ARMY = 1722
ACT_DOTA_MK_SPRING_CAST = 1723
ACT_DOTA_NECRO_GHOST_SHROUD = 1724
ACT_DOTA_OVERRIDE_ARCANA = 1725
ACT_DOTA_SLIDE = 1726
ACT_DOTA_SLIDE_LOOP = 1727
ACT_DOTA_GENERIC_CHANNEL_1 = 1728
ACT_DOTA_GS_SOUL_CHAIN = 1729
ACT_DOTA_GS_INK_CREATURE = 1730
ACT_DOTA_TRANSITION = 1731
ACT_DOTA_BLINK_DAGGER = 1732
ACT_DOTA_BLINK_DAGGER_END = 1733
ACT_DOTA_CUSTOM_TOWER_ATTACK = 1734
ACT_DOTA_CUSTOM_TOWER_IDLE = 1735
ACT_DOTA_CUSTOM_TOWER_DIE = 1736
ACT_DOTA_CAST_COLD_SNAP_ORB = 1737
ACT_DOTA_CAST_GHOST_WALK_ORB = 1738
ACT_DOTA_CAST_TORNADO_ORB = 1739
ACT_DOTA_CAST_EMP_ORB = 1740
ACT_DOTA_CAST_ALACRITY_ORB = 1741
ACT_DOTA_CAST_CHAOS_METEOR_ORB = 1742
ACT_DOTA_CAST_SUN_STRIKE_ORB = 1743
ACT_DOTA_CAST_FORGE_SPIRIT_ORB = 1744
ACT_DOTA_CAST_ICE_WALL_ORB = 1745
ACT_DOTA_CAST_DEAFENING_BLAST_ORB = 1746
ACT_DOTA_NOTICE = 1747
ACT_DOTA_CAST_ABILITY_2_ALLY = 1748
ACT_DOTA_SHUFFLE_L = 1749
ACT_DOTA_SHUFFLE_R = 1750
ACT_DOTA_ARCANA_VOTE = 1751
ACT_DOTA_SPIRIT_BREAKER_ULT_RUN = 1752
ACT_DOTA_PUNCH = 1753
ACT_DOTA_CAST_STATUE = 1754
ACT_DOTA_ATTACK_STATUE = 1755
ACT_DOTA_CAST3_STATUE = 1756
ACT_DOTA_CAST1_STATUE = 1757
ACT_DOTA_TELEPORT_STATUE = 1758
ACT_DOTA_VICTORY_STATUE = 1759
ACT_DOTA_TAUNT_STATUE = 1760
ACT_DOTA_STATUE_SEQUENCE = 1761
ACT_DOTA_STORM_ABILITY_4 = 1763
ACT_DOTA_RUN_STATUE = 1764
ACT_DOTA_IDLE_STATUE = 1765
ACT_DOTA_CAST4_STATUE = 1766
ACT_DOTA_STUN_STATUE = 1767
ACT_DOTA_FLAIL_STATUE = 1768
ACT_DOTA_CAST2_STATUE = 1769
ACT_DOTA_DISABLED_END = 1770
ACT_DOTA_RELAX_IN = 1771
ACT_DOTA_RELAX_OUT = 1772
ACT_DOTA_CAST_FENCE = 1773
ACT_DOTA_RADIANT_CREEP_HAMMER = 1775
ACT_DOTA_SPWN = 1776
ACT_DOTA_RUN_ALT = 1777
ACT_DOTA_CYCLONE = 1778
ACT_DOTA_IMPALE = 1779