dotaunitorder_t
#
DOTA_UNIT_ORDER_NONE = 0
DOTA_UNIT_ORDER_MOVE_TO_POSITION = 1
DOTA_UNIT_ORDER_MOVE_TO_TARGET = 2
DOTA_UNIT_ORDER_ATTACK_MOVE = 3
DOTA_UNIT_ORDER_ATTACK_TARGET = 4
DOTA_UNIT_ORDER_CAST_POSITION = 5
DOTA_UNIT_ORDER_CAST_TARGET = 6
DOTA_UNIT_ORDER_CAST_TARGET_TREE = 7
DOTA_UNIT_ORDER_CAST_NO_TARGET = 8
DOTA_UNIT_ORDER_CAST_TOGGLE = 9
DOTA_UNIT_ORDER_HOLD_POSITION = 10
DOTA_UNIT_ORDER_TRAIN_ABILITY = 11
DOTA_UNIT_ORDER_DROP_ITEM = 12
DOTA_UNIT_ORDER_GIVE_ITEM = 13
DOTA_UNIT_ORDER_PICKUP_ITEM = 14
DOTA_UNIT_ORDER_PICKUP_RUNE = 15
DOTA_UNIT_ORDER_PURCHASE_ITEM = 16
DOTA_UNIT_ORDER_SELL_ITEM = 17
DOTA_UNIT_ORDER_DISASSEMBLE_ITEM = 18
DOTA_UNIT_ORDER_MOVE_ITEM = 19
DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO = 20
DOTA_UNIT_ORDER_STOP = 21
DOTA_UNIT_ORDER_TAUNT = 22
DOTA_UNIT_ORDER_BUYBACK = 23
DOTA_UNIT_ORDER_GLYPH = 24
DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH = 25
DOTA_UNIT_ORDER_CAST_RUNE = 26
DOTA_UNIT_ORDER_PING_ABILITY = 27
DOTA_UNIT_ORDER_MOVE_TO_DIRECTION = 28
DOTA_UNIT_ORDER_PATROL = 29
DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION = 30
DOTA_UNIT_ORDER_RADAR = 31
DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK = 32
DOTA_UNIT_ORDER_CONTINUE = 33
DOTA_UNIT_ORDER_VECTOR_TARGET_CANCELED = 34
DOTA_UNIT_ORDER_CAST_RIVER_PAINT = 35
DOTA_UNIT_ORDER_PREGAME_ADJUST_ITEM_ASSIGNMENT = 36
DOTA_UNIT_ORDER_DROP_ITEM_AT_FOUNTAIN = 37