DOTADamageFlag_t
#
DOTA_DAMAGE_FLAG_NONE = 0
DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR = 1
DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR = 2
DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY = 4
DOTA_DAMAGE_FLAG_BYPASSES_BLOCK = 8
DOTA_DAMAGE_FLAG_REFLECTION = 16
DOTA_DAMAGE_FLAG_HPLOSS = 32
DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT = 64
DOTA_DAMAGE_FLAG_NON_LETHAL = 128
DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY = 256
DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS = 512
DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION = 1024
DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN = 2048
DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL = 4096
DOTA_DAMAGE_FLAG_PROPERTY_FIRE = 8192
DOTA_DAMAGE_FLAG_IGNORES_BASE_PHYSICAL_ARMOR = 16384