CTakeDamageInfo 
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AddDamage(addAmountfloat): nil
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AddDamageType(bitsDamageTypeint): nil
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AllowFriendlyFire(): bool
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BaseDamageIsValid(): bool
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CanBeBlocked(): bool
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GetAmmoType(): int
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GetAttacker(): handle
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GetBaseDamage(): float
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GetDamage(): float
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GetDamageCustom(): int
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GetDamageForce(): Vector
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GetDamagePosition(): Vector
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GetDamageTaken(): float
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GetDamageType(): int
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GetInflictor(): handle
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GetMaxDamage(): float
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GetOriginalDamage(): float
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GetRadius(): float
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GetReportedPosition(): Vector
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GetStabilityDamage(): float
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HasDamageType(bitsToTestint): bool
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ScaleDamage(scaleAmountfloat): nil
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SetAllowFriendlyFire(allowbool): nil
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SetAmmoType(ammoTypeint): nil
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SetAttacker(attackerhandle): nil
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SetCanBeBlocked(blockbool): nil
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SetDamage(damagefloat): nil
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SetDamageCustom(damageCustomint): nil
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SetDamageForce(damageForceVector): nil
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SetDamagePosition(damagePositionVector): nil
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SetDamageTaken(damageTakenint): nil
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SetDamageType(bitsDamageTypeint): nil
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SetMaxDamage(maxDamagefloat): nil
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SetOriginalDamage(originalDamagefloat): nil
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SetRadius(radiusfloat): nil
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SetReportedPosition(reportedPositionVector): nil
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SetStabilityDamage(stabilityDamagefloat): nil
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