CScriptParticleManager 
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CreateParticle(particleNamestring, particleAttachParticleAttachment_t, ownerCDOTA_BaseNPC | nil): ParticleID
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Creates a new particle effect.
CreateParticleForPlayer(particleNamestring, particleAttachParticleAttachment_t, ownerCDOTA_BaseNPC | nil, playerCDOTAPlayer): ParticleID
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Creates a new particle effect that only plays for the specified player.
CreateParticleForTeam(particleNamestring, particleAttachParticleAttachment_t, ownerCDOTA_BaseNPC | nil, teamDOTATeam_t): ParticleID
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Creates a new particle effect that only plays for the specified team.
DestroyParticle(particleParticleID, immediatebool): nil
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Destroy a particle, if bDestroyImmediately destroy it without playing end caps.
GetParticleReplacement(particleNamestring, heroCDOTA_BaseNPC_Hero | nil): string
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ReleaseParticleIndex(particleParticleID): nil
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Frees the specified particle index.
SetParticleAlwaysSimulate(particleParticleID): nil
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SetParticleControl(particleParticleID, controlPointint, valueVector): nil
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Set the control point data for a control on a particle effect.
SetParticleControlEnt(particleParticleID, controlPointint, unitCDOTA_BaseNPC, particleAttachParticleAttachment_t, attachmentstring, offsetVector, lockOrientationbool): nil
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SetParticleControlFallback(particleParticleID, controlPointint, vecPositionVector): nil
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SetParticleControlForward(particleParticleID, controlPointint, forwardVector): nil
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SetParticleControlOrientation(particleParticleID, controlPointint, forwardVector, rightVector, upVector): nil
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Set the orientation for a control on a particle effect (NOTE: This is left handed -- bad!!).
SetParticleControlOrientationFLU(particleParticleID, controlPointint, vecForwardVector, vecLeftVector, vecUpVector): nil
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Set the orientation for a control on a particle effect.
SetParticleFoWProperties(particleParticleID, controlPointint, controlPoint2int, radiusfloat): nil
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SetParticleShouldCheckFoW(particleParticleID, checkFoWbool): bool
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