CEntities 
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CreateByClassname(classNamestring): CBaseEntity
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Creates an entity by classname.
FindAllByClassname(classNamestring): [CBaseEntity]
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Finds all entities by class name. Returns an array containing all the found entities.
FindAllByClassnameWithin(classNamestring, locationVector, radiusfloat): [CBaseEntity]
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Find entities by class name within a radius.
FindAllByModel(modelNamestring): [CBaseEntity]
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Find entities by model name.
FindAllByName(namestring): [CBaseEntity]
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Find all entities by name. Returns an array containing all the found entities in it.
FindAllByNameWithin(namestring, locationVector, radiusfloat): [CBaseEntity]
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Find entities by name within a radius.
FindAllByTarget(targetstring): [CBaseEntity]
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Find entities by targetname.
FindAllInSphere(locationVector, radiusfloat): [CBaseEntity]
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Find entities within a radius.
FindByClassname(previousCBaseEntity | nil, classNamestring): CBaseEntity | nil
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Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
FindByClassnameNearest(classNamestring, locationVector, radiusfloat): CBaseEntity | nil
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Find entities by class name nearest to a point.
FindByClassnameWithin(previousCBaseEntity | nil, classNamestring, locationVector, radiusfloat): CBaseEntity | nil
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Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
FindByModel(previousCBaseEntity | nil, modelNamestring): CBaseEntity | nil
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Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
FindByModelWithin(previousCBaseEntity | nil, modelNamestring, locationVector, radiusfloat): CBaseEntity | nil
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Find entities by model name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
FindByName(previousCBaseEntity | nil, namestring): CBaseEntity | nil
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Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
FindByNameNearest(namestring, locationVector, radiusfloat): CBaseEntity | nil
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Find entities by name nearest to a point.
FindByNameWithin(previousCBaseEntity | nil, namestring, locationVector, radiusfloat): CBaseEntity | nil
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Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
FindByTarget(previousCBaseEntity | nil, targetstring): CBaseEntity | nil
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Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
FindInSphere(previousCBaseEntity | nil, locationVector, radiusfloat): CBaseEntity | nil
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Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search.
First(): CBaseEntity
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Begin an iteration over the list of entities.
GetLocalPlayer(): CDOTAPlayer
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Get the local player.
Next(previousCBaseEntity | nil): CBaseEntity | nil
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Continue an iteration over the list of entities, providing reference to a previously found entity.