CDOTA_Modifier_Lua_Vertical_Motion extends CDOTA_Modifier_Lua
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ApplyVerticalMotionController(): bool
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Starts the vertical motion controller effects for this buff. Returns true if successful.
GetMotionPriority(): modifierpriority
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Get the priority.
OnVerticalMotionInterrupted(): nil
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Called when the motion gets interrupted.
SetMotionPriority(motionPrioritymodifierpriority): nil
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Set the priority.
UpdateVerticalMotion(meCDOTA_BaseNPC, dtfloat): nil
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Perform any motion from the given interval on the NPC.