CDOTA_Modifier_Lua_Horizontal_Motion extends CDOTA_Modifier_Lua
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ApplyHorizontalMotionController(): bool
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Starts the horizontal motion controller effects for this buff. Returns true if successful.
GetPriority(): modifierpriority
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Get the priority.
OnHorizontalMotionInterrupted(): nil
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Called when the motion gets interrupted.
SetPriority(motionPrioritymodifierpriority): nil
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Set the priority.
UpdateHorizontalMotion(meCDOTA_BaseNPC, dtfloat): nil
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Perform any motion from the given interval on the NPC.