CCustomGameEventManager 
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RegisterListener(eventNamestring, listener(userIdEntityIndexeventtable) nil): CustomGameEventListenerID
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Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
Send_ServerToAllClients(eventNamestring, eventDatatable): nil
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Send_ServerToPlayer(playerCDOTAPlayer, eventNamestring, eventDatatable): nil
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Send_ServerToTeam(teamDOTATeam_t, eventNamestring, eventDatatable): nil
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UnregisterListener(listenerIdCustomGameEventListenerID): nil
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Unregister a specific listener.